Over the years eSports begins to show definite trends. Mistakes are made, things are fixed, lessons are learned. This is great, a good process, however it becomes a terrible process when the same mistakes/ learnt lessons keep taking place!
One of the best things I’ve seen in gaming was the formation of the g7 where team3d/sk/fnatic/col/4kings/mouz etcetc came together to discuss important issues for the amateur through to progaming community. Sadly a few of those teams have not made it through the long haul of eSports ups and downs. The IeSF is another body that aims to represent esports interests at a national level.
My criticism is, well, what the hell are these organisations doing?? To me I see one gigantic turd burglar of an issue in eSports that has plagued it for a minimum of a decade now. Greedy game developers destroying anything competitive by churning out titles that try to reinvent the competitive wheel. It does nothing but place all players back at level 0, sending us back on this improvement cycle for another 3 years until the next shitty title is released.
All it does is alienates masses of target audience gamers into exile, probably to go and play a console game.
sc1 to war3 to sc2, q1 > q2 > q3 > painkiller > q4 > qlive, cs > source > csgo, BF1 >bf2 >bf3, coddddddddd titles, honestly im not even quarter done with these constant fucking game changes. They piss me off!
Hey I love new graphics, bf3 looks fracking sweet, I want new technologies, faster pc’s, I want that technological curve to keep heading upwards exponentially to some kind of futuristic machine-made doomsday! I’m all for that shit! The thing game devs and it seems the eSports community haven’t realised is why do we have to be pit in this constant battle verse new titles?
We don’t need to be. Its been proved way back in the quake3 days (im sure 1000 people will direct me towards even earlier endeavours) when the community made a concerted effort to make a ‘pro mod’ with CPMA. I think cspromod is one of the only groups to try and bottle the essence of a game to use on any future fps game (at least to my understanding that is what csp is attempting, the messages from their camp can be very confusing!)
Now isn’t this the answer to our troubles, lets bottle all these variations of games, modularise it down to code that can be easily transferred to the next quake 4 or UT2k14, or warcraft 6, tekken 20, FIFA3001. Developers can sell their new gfx engine and single-player campaign, tech companies can sell the new graphics card, they can even chuck in all new multi-player feature, BUT, a promod MUST be present, to satisfy the competitive community.
Just like converting controls from a console game to pc, give us promod conversion to play with your engine.
Basketball, baseball, soccer don’t change, the rules and standards have little variation. Do we need to have such chaos in eSports?